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Posts Tagged ‘global mobile marketing’

Mobile Marketing Trends: Samsung Galaxy S III Launching First in Europe

May 7th, 2012 No comments

galaxy-s3-launch-europe“It sees us”,

Samsung representative, Galaxy S III London Launch

 

Samsung’s new Galaxy S III is smart … very smart. The mobile manufacturer unveiled last week in London the highly expected addition to its Galaxy S family, after creating a lot of hype around its launch. Even if the launch event itself was not as impressive as Nokia’s Lumia’s, the new Smartphone makes iPhone look a bit “old school”. Maybe the iPhone5 launch is so delayed, because Apple needs to reinvent phone’s features after each Android launch to seem innovative? Who knows…

Very Smart Mobile Technology

Besides its big screen size and 720p resolution, Samsung Galaxy III is differentiating itself from the competition with eye tracking capabilities. The technology called Smart Stay allows the front facing camera to monitor your eyes and know when you are looking at it. This allows the mobile not to “sleep” from inactivity if you are watching a film or reading an e-book, for example.

Other interesting smart feature called Direct Call is well adapted for real life. For example, if you are sending a SMS to someone, but decide it is actually simpler to give him a call, you can move the phone next to your ear to make a phone call to that number. With the Beam sharing function, that combines NFC technology with Wi-Fi Direct, you are able to share movies and music with other phones by simply tapping them. You can also throw content to TVs, as well as make the TVs mirror what is on your Smartphone screen.

The mobile device uses ‘S Voice,’ an advanced natural language user interface, to listen and responds to your words. You are able to use it to command the phone with only your voice to snooze, play songs, turn the volume up or down, send text messages and emails, organise your schedules, or take a photo. It is to be seen whether it understands the Scottish accent better than iPhone’s Siri.

Samsung Galaxy S III Launching First in Europe

Samsung announced that it will launch the 3G version of the Galaxy S III end of this month, and 4G version is arriving later this summer. Surprisingly the manufacturer has decided to launch first in Europe on 29th May, before launching in the North America in June. There has also been rumours that the phone would be launched before the USA also in Asia, Africa, and Latin America. Interesting choice. One of the reasons might be the objective to strengthen Samsung presence in the other continents as it has a strong presence already in the USA.

According to IDC, the global sales for mobile devices (feature and Smartphones) increased 11.1% in 2011 compared with 2010 with Nokia leading with 27%, Samsung with 21.3%, Apple with 6%, and LG with 5.7% of the global mobile market share. The top device manufacturer by market penetration rather than sales is Nokia in Western Europe, Samsung in the US and Sharp in Japan.

Top mobile manufacturers, by market penetration, Q4 2010, according to ComScore (2/2011)
USA Japan Germany UK France Spain Italy
1 Samsung 24.8% Sharp 25.3% Nokia 33.1% Nokia 30.4% Samsung 34.1% Nokia 47% Nokia 47.4%
2 LG 20.9% Panasonic 15.0% Sony Ericsson 18.2% Samsung 19.4% Nokia 20.6% Samsung 15.3% Samsung 21.4%
3 Motorola 16.7% Fujitsu 11.7% Samsung 17.8% Sony Ericsson 13.7% Sony Ericsson 10.7% LG 10% LG 7.2%

What comes to only smartphones, according to IDC, also smartphone sales showed strong growth worldwide in 2011 the global sales growing 31.8% in 2011 compared with 2010, and Smartphones represented 31.8% of all handsets shipped. Samsung leads the way with 19.1% market share, Apple follows closely with 19%, Nokia is third with 15.7%, RIM with 10.9%, and HTC is fourth with 8.9%

Samsung Galaxy S III to conquer Europe?

It is an interesting phone with interesting features, but it does not seem world changing. It seems more like a refreshed version of their already successful model. However, as the company is planning pop-up stores across Europe to give customers the possibility to play with the Galaxy S III, I am hoping to see a stream of American tech tourists arriving to Europe to get it – just like we used to travel to the USA to get an iPhone.

And yes, I will be happy to go and play with the Galaxy S III as well.

Mobile Marketing Trends: Time to Forget App Store and Invest in HTML5 Apps?

February 14th, 2012 No comments

Ever dreamed of an app that works in all devices and operating systems? Creating a mobile app requires investment and resources, but with increasing number of players in the mobile space, app development has become even more complicated and expensive. Instead of one iPhone app, you need to decide whether you will also develop the same app for other operating systems, such as fragmented Android and emerging Windows OS.

But there is hope. HTML5.

New technology with increasing potential

According to Michael Mullany, VP of marketing and products at Sencha, already 95% of the functionality of native apps is being delivered by HTML5, and the new technology will emerge competitive on just about every level within two years. Meanwhile, research firm Strategy Analytics forecasts 1 billion HTML5 compatible phones to be shipped in 2013 (up from 336 million in 2011), which has provoked interest among big players such as Facebook and Google.

In addition, Financial Times surprised the market last year by withdrawing FT iPhone app completely from App store, and creating its own HTML5 app instead. Within only few months FT managed to migrate 1 million of its mobile users from its native mobile app to the browser-based version. Currently 20% of total page views and 15% of new B2C subscriptions are coming directly from mobile and tablet devices. Quite impressive.

What is an HTML5 app?

HTML5, also called “the flash killer”, means a fifth generation of coding language that is used to create web pages. It gets to bypass phone’s hidden components that in the past have forced developers to create a specific app for each OS. This means that instead of creating various versions of the apps for different OS and devices (iPhone OS, Android, Windows…), by using HTML5 companies are able to develop one mobile / tablet app that is suitable for any device or operating system.

HTML5 app benefits and challenges

Main benefits: cost savings and accessibility. Besides huge savings on mobile / tablet app development costs, you are not restricted by terms and conditions and do not require anyone’s permission to distribute an HTML5 app. It means that there is no 30% cut of app revenue, which happens with apps sold via native platforms. HTML5 apps are also searchable by search engines such as Google, which expands their reach beyond native app stores such as Apple’s App store and Google’s Android market.

Main web and mobile browsers support HTML5 and most of its features are able to run on low-powered devices such as smartphones and tablets. However, even if HTML5 has been improving fast there are still some limitations such as speed, access to certain phone features such as Bluetooth, and inability to handle the intensity of graphics performance for maps and fast-moving games as well as native app. What also is required for HTML5 to really kick off is an effective distribution channel for the HTML5 apps, user feedback system, and simple and secure payment channel. In general, quality of the apps may also not be up to same standard if there is no central quality control.

Should our business invest in native or HTML5 apps?

If the aim is to develop a graphic fast-moving game or location-based app using maps – maybe not. If the aim is to develop an engaging mobile app that does not require necessarily fast internet connection, HTML5 apps can make life less complicated. Instead of a long process of creating, testing and approving many versions of the native app for different operation systems, company can concentrate on one mobile app that is suitable for most of the devices. This allows us to invest more time and resources in something more important, such as building a proper mobile strategy, instead of running around like headless chickens focusing on small details instead of the big picture.

To be honest. If we have a possibility to produce something that most of the people can access while making considerable time and cost savings – shouldn’t we?

Mobile Marketing Trends: Facebook Focusing on Mobile in 2012. Finally.

February 2nd, 2012 No comments

It took a while, but Facebook has finally – at least officially – identified mobile as “critical to maintaining user growth and engagement over the long term.” The global social media platform acknowledged that users are moving from PCs towards mobile Facebook access, and admitted that “if we are unable to successfully implement monetisation strategies for our mobile users, our revenue and financial results may be negatively affected.”

 Growing International mobile advertising market

 According to experts, global mobile advertising market is experiencing an annual growth rate of 64% and is expected to reach 17.6 billion US dollars by 2015. This might be the main reason, instead of the user engagement, why the social networking company is so interested in mobile market. In fact, Facebook’s biggest revenue channel is advertising, generating 85% of sales in 2011. To put it in perspective, Facebook’s revenue accounted for 3.71 billion US dollars in 2011.

Surprisingly, Facebook is not currently generating profit directly through the Facebook mobile products and it has not been advertising via mobile. The social media company revealed that this is going to change and that they “may have potential future monetisation opportunities such as the inclusion of sponsored stories in users’ mobile News Feeds.” I am not sure how the Facebook users are going to react, but users’ reaction seems to be one of platform’s smallest concerns, especially taking in account the recent changes, privacy issues and the polemic regarding the timeline.

 Global Facebook mobile usage

 But how many users are currently accessing Facebook via mobile? According to Facebook, more than 425 million monthly active users (MAU) were utilizing its mobile products in December 2011. This has great significance since in total the platform has 845 million monthly active users and it seems unbelievable that the social networking company has not realized until now the potential mobile marketing has.

Company is forecasting the mobile user rate to grow even faster than the MAU, which has been increasing annually 39%. This may very well be possible. According to a recent ComScore study, 55.1 million European mobile users accessed social networks or blogs via mobile devices in September 2011 only, representing 23.5% of the total mobile audience. Not only did the mobile social media usage nearly double, but 47% of the users accessed social networks and blogs daily.

Challenging global mobile market

 Facebook might have a strong position in International online market, yet the global mobile market is full of competitors and challenges. The social networking company admitted that it is dependent on different mobile operating systems they do not control, such as iPhone OS, Windows OS and of course … Google’s Android.

 Until recently we were experiencing Apple smartphone domination, yet things are changing. Industry analysts are predicting that Windows Phone will increase its market share up to 16.7% by 2015, while Apple’s market share will decrease from 18% percent to 16.6% by 2015. Meanwhile Android is expected to grow from 47.4% to 58.1% by 2015.

 There are several reasons for the change. One is Nokia’s powerful partnership with Microsoft, which has resulted for example in a successful Lumia mobile. Other is Android’s massive volume of devices. Even if the Android OS is fragmented and constantly changing, Apple takes its time to launch a new expensive new iPhone / iPad, while hundreds of Android powered mobiles arrive in stores across the globe in a year … and with a cheap price.

Facebook / Apple mobile partnership?

Facebook has a problem. It is planning to step into the mobile game, however its 425 million MAUs have already an existing Facebook app, there are many competitors in location-based services, social networks, games and deals, and the social networking company does not have any control over mobile OS. Apple on the other hand is losing its market share rapidly while Android OS is growing fast.

One interesting possibility the two companies have is augmented reality. According to Juniper, by 2015 global revenues from AR will reach 1.5 billion dollars. ABI Research estimated that even if in 2010 revenue from Augmented reality was only 21 million dollars, amount might very well increase to 3 billion dollars by 2016. But it gets better: AIB claims that revenues related to Augmented reality will increase from 6 million dollars in 2009 to more than 3.5 billion dollars in 2014 – which signifies a yearly growth of 97%.

What this has to do with Apple and Facebook? Apple has acquired recently Polar Rose, a company which has created facial recognition software and other elements that enable the “automatic creation of events based on visual cues in images.” This brings enormous possibilities in social networking area, which should interest Facebook. Apple has the iPhone OS and technology, and Facebook its Facebook Places and large user base perfect for the newly acquired facial recognition. If these two companies join forces they can very well have a chance to compete with Google. Actually these two combined could possibly even be very, very dangerous for Google.

Facebook and Google do not like each other. Apple and Google do not like each other. What would be a better partnership than ganging against a common enemy?

Mobile Marketing Trends: QR Codes Exciting for Marketers, but Confusing for Users

December 9th, 2011 1 comment

The QR codes have been highly popular among users as well as marketers in Japan for past few years, where almost all mobile devices are sold with a QR code reader software. Now QR code usage is growing exponentially worldwide: according to ComScore in June 2011, 14 million mobile users in the U.S., representing 6.2% of the total mobile audience, scanned a QR code on their mobile device. What comes to Europe, in EU5 region (France, Germany, Italy, Spain and UK) 4.6% of mobile users and 9.8% of the smartphone owners scanned a QR code during the same time period.

It seems like QR code is an exciting, effective new marketing tool … or is it?

What is a QR code?

Developed in Japan, a QR “Quick Response” code is a specific two-dimensional code that is readable by Smartphones. The numeric codes are a great way to enhance marketing and content, however QR codes require that users have a QR code reader installed in their Smartphone and they link to a mobile website.

QR code can be read by scanning the code with a Smartphone, which allows the user to access the encrypted content. Users will be then directed to the mobile site in the internet, where they are able to discover additional information or buy the product online.

How to use QR codes in marketing?

There are many ways to use QR codes in your communication campaigns to enhance the user experience and connect with the users:

  • Implement QR code in your offline promotions: QR codes are a great way to connect offline with online through for example print ads, TV, magazines, posters, and direct mail, but do not forget usability, for example billboards on highways and underground are not likely to work.
  • Implement QR code in your online promotions: implement QR codes to your website, online promotions, microsites, social media, etc. to enhance the content.
  • Engage with audience with location-based QR codes: let users interact with you via QR codes on windows, maps and other physical signs. This could be for example used as part of a mobile game or competition linking to reality allowing users to search and discover next steps or locations via QR codes.
  • Surprise with QR codes in unusual locations:use QR codes in unexpected locations such as buildings, museums, windows, etc. to provoke users…they have even been used in tombstones. In South Korea one of the supermarket chains created a digital supermarket in a tube station, where users could use their Smartphones to scan the QR codes and put the products in their shopping cart. These were then delivered home when they returned from work.
  • Use QR to provide contact information: Add QR code with contact and route information into business cards, flyers, event handouts, event invitations, etc. (but remember to add text contact details as well, since not all prospects have a smarphone or QR reader).
  • Give special QR discounts: implement an offer specifically targeted for the QR code readers to give users feeling of exclusivity and to push them to buy the product/service.
  • Enhance product and in-store information with QR codes: give additional value for the users by implementing a QR code with additional product information and reviews in product packages and promotional offers. You can also add product usage information such as recipes, manuals, show-and-tell videos, post-purchase information, etc. and product origin information, for example where, when and how the product was made/cultivated, if the pesticides were used, etc. A pioneer in this field is the Japanese food wholesaler Aeon, which has been providing information via QR codes since 2004.

Who uses QR codes?

What comes to the QR usage demographics, according to ComScore study, 60.5% of the users who scanned a QR code in the U.S in June 2011 were male and 53.4% were between 18-34. The usage of QR codes sounds even more interesting when you take in account the income: more than 1 out of every 3 QR user in the US has a household income of at least 100,000$.

How and where mobile users interact with QR codes?

In the US most of the users (49.4%) scanned QR code from a printed magazine or newspaper, product packaging (35.3%) was the second popular QR source, followed by website (27.4%) and poster/flyer/kiosk (23.5%). Interestingly, 13.4% had scanned the QR in business card/brochure, 12.8% had scanned it in the store front, and only 11.7% on TV.

But where do mobile users scan QR codes? According to ComScore, in the US 58% of the mobile users who scanned a QR code did so at home, 39.4% scanned the code in retail store, and 24.5% in grocery store. Almost 20% of the users scanned the QR code at work, 12.6% outside or in public transport, and 7.6% did so in restaurant.

In Europe 57.4% of the mobile users scanned a QR code at home, 22.6% scanned it at work, and 20% scanned the code outside or on public transport. 18% of the users scanned a QR code in retail store, 17.2% scanned it in supermarket and only 5.7% in restaurant.

Increasing global QR code usage

In Q1 2011 worldwide QR code usage grew by 61.9% over Q4/2010. The US (181%), the UK (167%), Netherlands (146%), Spain (94%) and Canada (94%) were the top growing countries.

Top countries QR code usage Q3 2011:

  1. Japan
  2. US (51%)
  3. UK (8%)
  4. Netherlands (4%)
  5. Colombia (4%)
  6. Canada
  7. Italy
  8. Germany
  9. Spain
  10. Brazil
  11. Mexico
  12. Saudi Arabia

What comes to the mobile OS, in Q2 2011 Android phones lead iPhones with more than 8%, but in Q3 iPhones are responsible for 30% of scans while Androids are responsible for 23%.

Exciting for marketers, confusing for users

While the marketing usage of QR codes is increasing globally, the users still need to learn how to use them. According to a new research by Archrival, QR code is an ineffective marketing tool when targeting young people and it lacks attractiveness. When Archrival interviewed more than 500 university students in the US, they found that these have very little interest in QR codes. Mostly QR codes are ignored, even if 81% of the students has a Smartphone and 80% has seen a QR code in some occasion.

Why the lack of interest? According to the study, only 21% of the students had managed to scan a QR code. There were difficulties because some students believed that they only needed a camera to scan the code and were not aware that they would need to upload an app. Many of them got bored during the process because it took a long time and others directly did not want to download a scanning app.

These are important obstacles marketers need to take in account while using QR codes in a strategy directed for young consumers. Let’s remember that what comes to the trends especially in technology, the trends do not spread from old to young consumers, but it is the youth who start the trends that then spread to mainstream.

Even if the QR codes have a lot of potential, the fact people do not know they need to use specific applications to read the codes or how to get the apps to view the content is without a doubt one of the big challenges marketers are facing. However, if the QR code reader would be automatically integrated in mobiles like in Japan, the mobile users would be more likely to adapt the new tool.

Anyhow, QR codes are a great way to link offline to online and enhance the user experience. It might be worth experimenting with the QR codes now when the audience is smaller so by the time QR codes become mainstream you have the experience and knowhow to beat the competition. That is if the users actually learn how to scan them.

Europeans Addicted to Social Media: 47% of the Mobile Users Access Social Networks Daily

November 24th, 2011 No comments

Social Media, Social Networks, Social Commerce … there is no escaping social these days especially after the launch of Google+. We communicate with the consumers via wall posts and tweets, build our business network in LinkedIn instead of meeting face-to-face and handle customer service via Twitter. But maybe we are right to become so obsessed with Social Media.

According to an European comScore MobiLens study, the mobile social networking has increased  44% in France, Germany, Italy, Spain and the UK during 2011. What is even more interesting is that more than 40% of the European Mobile Social Networking users are engaging with brands.

 Snapshot of the 2011 European mobile market

  •  UK and Spain are leading countries in Smartphone usage with 46.9% and 46.3% penetration respectively, compared to the European average of 40.1%. Germany has the lowest Smartphone penetration with 33%.
  • British and Spanish mobile users also use non pre-installed apps above European average of 34.5%, UK with 44.9% and Spain with 35.4%. Germans have the lowest percentage with 30.4%.
  • 46.9% of the mobile users in the UK and 35.3% in France use browser, compared to the European average of 35%. Germans users browse the least with 28.4%.
  • 33.8% of the British , 30.1% of the Italian and 28.7% of the Spanish users play mobile games, compared to the European average of 26.5%. French users play games the least with 15.6%.
  • Sending text messages is the most popular mobile activity across all five European markets, the average reaching 82.9%.
  • 32.6% of the Spanish mobile users listen to music, above European average of 25.9%. Only 23.3% of the French use mobile to listen to music.
  • 35.1% of the UK mobile users access news, way above European average of 18.5%. Germans are the least interested on news, with 15.7%.
  • 35.1% of the UK mobile users access social networks and blogs well above average of 23.5%. Germans were the least social with 17.3%

 Increasing mobile social network addiction

 55.1 million European mobile users accessed social networks or blogs via mobile devices in September 2011 only, representing 23.5% of the total mobile audience. Not only did the mobile social media usage nearly double, but 47% of the users accessed social networks and blogs daily.

“Over the past year we have seen social networking use grow rapidly among mobile users across Europe, driven largely by the growth in smartphone adoption, making it easier than ever for users to stay connected and engage in social activities while on-the-go,” stated Jeremy Copp, comScore Europe vice president for Mobile. “More notably, the rate of growth in daily social networking usage has surpassed even the rate of growth in total social networking adoption among mobile users, suggesting that the behavior is becoming even more ingrained into people’s daily mobile lives. As social networks continue to invest in improving the user experience on mobile devices and tablets, it will be interesting to see how social behaviours on the mobile platform further evolve.”

 Interestingly, while most of the European mobile users accessed social networking sites via browser (31.3 million), the usage of social network mobile apps doubled to 24.2 million.

Mobile Social Networking Activities

Finally good news for marketers: 44% of the mobile social networking users admitted reading posts from brands and about 27% reported receiving offers, coupons or deals on their mobiles.

 What comes to other activities, 74% of the users read posts from people they know and 62% updated their status. Peer recommendation also has an important role with 35% of the users posting links to websites and 49% of the users following posted links to websites.

Leading European mobile social networks

In 2011 Facebook increased its European mobile audience 54% up to 39 million. This represents 71% of the EU5 mobile social networking audience positioning Facebook as a clear leader. However, even if the social network gathered the most users, it did not experience as big growth as its competitors: Twitter grew its mobile audience 115% up to 8.6 million, 2.2 million unique users accessed LinkedIn increasing network’s mobile users by 134% and the Spanish social network Tuenti grew by 60% gathering 2.3 million unique users.

Go social, think local

The results highlight the importance of Social Media in European brand communication strategy. With localized mobile site and social network pages brands can increase user engagement and user referrals, and the little snapshot of the social media activities can provide some insight to the best tactics in each country. While building a game app seems to work in the UK and Spain, a mobile game might not be very successful in France.

Reaching European audience is tricky because of the different languages, cultures and customs, but for brand to engage with the European audience, social media seems like a good starting point.

Mobile Marketing: Mobile Usage and Behavior in Japan, U.S. & Europe

October 19th, 2010 No comments

“As we look across markets, dramatic differences in mobile media consumption, brand adoption and user behavior become evident…For brands seeking to establish a multi-market presence, understanding usage dynamics across geographies is essential to implementing a successful global mobile marketing strategy.”

Mark Donovan, comScore senior vice president of mobile

ComScore published in October 2010 a very interesting comparative report on mobile usage and behaviors in Japan, the United States and Europe. To find out how consumers interact with mobile media across these three markets, the study gives a detailed picture of the mobile content consumption, demographic comparisons and top social networking brands across markets.

There are considerable differences between the three: Japanese use mobile to access mobile media, U.S consumers use it for Social Networking and Europeans love texting.

Connected Media

In Japan more than 75% of the mobile owners use connected media (browsed, accessed applications or downloaded content), while only 43.7% are using it in the U.S. and 38.5% in Europe.

Select Mobile Behaviors in Japan, United States and EU5 (UK, DE, FR, ES and IT)
Jun-10
Total Mobile Audience Age 13+
Source: comScore MobiLens
  Percent of Total Mobile Audience
Japan U.S. Europe
Total Audience: 13+ yrs old 100.00% 100.00% 100.00%
Used connected media (Browsed, Accessed Applications or Downloaded Content) 75.20% 43.70% 38.50%
Used browser 59.30% 34.00% 25.80%
Used application 42.30% 31.10% 24.90%

Japanese mobile users also show stronger preference of applications and browsers compared to mobile users in the U.S. and in Europe.

Messaging

What comes to the messaging, the biggest difference of user behavior between the markets is that 81.7% of the Europeans use text messages, while Japanese prefer sending emails. The American mobile users were more likely to use instant messaging services on their mobile than the other markets.

Messaging Usage
  Japan U.S. Europe
Sent text message to another phone 40.10% 66.80% 81.70%
Used major instant messaging service 3.30% 17.20% 12.60%
Used email (work or personal) 54.00% 27.90% 18.80%

Social Media/Entertainment

While 21.3% of the American users use the mobile for Social networking/blogs, only 17% of the Japanese and 14.7% of the Europeans get connected & blogging through their mobile.

Social Media/Entertainment      
  Japan U.S. Europe
Accessed Social Networking Site or blog 17.00% 21.30% 14.70%
Listened to music on mobile phone 12.50% 13.90% 24.20%
Took photos 63.00% 50.60% 56.80%
Captured video 15.40% 19.20% 25.80%
Watched TV and/or video on mobile phone 22.00% 4.80% 5.40%
Played games 16.30% 22.50% 24.10%

However, 63% of the Japanese like to capture photos and 22% watch TV/video on their mobile. Europeans capture videos more than other two and 24.2% of them is listening to music and 24.1% is playing mobile games.

Finance/Retail/Travel/Others

Quite few people accessed their bank accounts, the percentage staying under 10% in all markets, yet 16.1% of the Japanese accessed financial news or stock quotes through their mobile. Online retail and travel services were also low in all markets; most of the numbers not reaching even 7%.

Maps, traffic reports and weather are another story. 16% of the Americans and 15.7% of the Japanese access maps, 12.6% of the Japanese access traffic reports, and 34.1% of the Japanese and 22.3% of the Americans access weather forecasts through their mobile. In Europe these areas are not popular, the percentage varying from 5.9% to 13.7%.

Demographic Segment

The study measures also the mobile media consumption across the genders and age segments.  The usage rate is more balanced across age segments in Japan than in the U.S. and Europe.

Mobile Media Usage in Japan, United States and EU5 (UK, DE, FR, ES and IT) by Demographic Segment
Jun-10
Total Mobile Audience Age 13+
Source: comScore MobiLens
  Connected Media Audience Index*
Japan U.S. Europe
Total Audience: 13+ yrs old 100 100 100
Male 102 110 116
Female 98 91 84
Persons Age:
13-17 114 130 133
18-24 117 139 154
25-34 114 144 135
35-44 111 117 103
45-54 105 85 78
55+ 80 39 57

* Index = % demographic segment / % demographic base*100

In Europe, 18-24 year olds are 54% more likely to access mobile media than an average mobile user, while persons aged 25-34 are 35% more likely to get connected.

In the U.S., 25-34 year olds are 44% more likely to use mobile media, while 18-24 year olds are 39% more likely to use it.

Another interesting fact was that females in the U.S. were 9% less likely than males to get involved with mobile media and European females were 16% less likely than males to use mobile media.

Top Mobile Social Media Brands

Across markets the top mobile social media brands were the same ones as the social media brands generally. Facebook leads the way in the U.S. and Europe and local social media brands ruled Japan with Mixi, Gree and Mobage Town. The Twitter fever in Japan raised the brand on 3rd position in the market. In Europe considerable preference for Youtube might explain partly Europeans preference on video capturing.

Top Mobile Social Networking/Chat/Blog Brands in Japan, United States and EU5 (UK, DE, FR, ES and IT) by Audience Size
Jun-10
Total Mobile Audience Age 13+
Source: comScore MobiLens
Japan U.S. Europe
Mixi Facebook Facebook
Gree MySpace YouTube
Twitter YouTube MSN / Windows Live / Bing
Mobage Town    

Looking through the statistics from these three complex markets, I think Mark Donovan is right. To create a successful International mobile marketing strategy, it is essential to know how the consumers use their mobile in each of these markets. For example, SMS marketing and games might work in Europe, email or interactive marketing might be more effective in Japan and in the U.S. social media and blog marketing might be a success.

Everything depends of course of the target audience, which makes the demographics handy, and the relevant content/message/advertising. Good thing to remember here is also the emerge of the Smartphones, which change the user behaviour considerably allowing the mobile user access to different applications and faster connection among the other benefits. The high mobile media use in Japan makes sense since the market is more advanced than the others on this aspect, but I have a feeling that at same time next year the results could be very different in the U.S and Europe.

Great comparative snapshot of Japan, the U.S. and Europe anyhow!